Awam game AWAM Game walkthrough v0.150by nexer
*Click on the desired label/jump. A vertical line will appear to indicate how far it jumps.

DAY 2

hours_number += 1
day += 1
Event day2_wake_up
Put on sports suit:
jump
sports_suit_welcome
Just stay in nightwear:
jump
nightwear_welcome
label
sports_suit_welcome
Event open_door_sportswear
jump
shower_mover_event
label
nightwear_welcome
Event open_door_sleepwear
jump
shower_mover_event
label
shower_mover_event
Event day2_changing_for_shower
Event day2_way_to_bath
Event day2_morning_shower
if mover_nightwear_welcome
Event day2_morning_shower
Event mover_robe_corridor
React furiously (Good Wife +1):
good_wife += 1
jump
bathrobe_furious_reaction
React relaxed (Filthy +1):
filthy += 1
jump
bathrobe_relaxed_reaction
label
bathrobe_furious_reaction
Event mover_robe_corridor_furious
jump
office_maid_advertisement
label
bathrobe_relaxed_reaction
Event mover_robe_corridor_relaxed
jump
office_maid_advertisement
else
Event day2_morning_shower
Event mover_robe_corridor
React furiously (Good Wife +1):
jump
bathrobe_furious_reaction2
React relaxed (Filthy +1):
jump
bathrobe_relaxed_reaction2
label
bathrobe_furious_reaction2
Event mover_robe_corridor_furious
jump
office_maid_advertisement
label
bathrobe_relaxed_reaction2
Event mover_robe_corridor_relaxed
jump
office_maid_advertisement
label
office_maid_advertisement
Event changing_for_office_annonce
Event office_maid_advertisement
if bathrobe_relaxed
Event office_maid_advertisement
Invite them for breakfast:
jump
mover_invited_breakfast
Say thanks and goodbye:
jump
mover_not_invited_breakfast
else
Event send_mover_away
jump
day2_breakfast_for_dylan
label
mover_invited_breakfast
Event mover_invite_breakfast
Event breakfast_with_mover
Stop it right now! (Good Wife +1):
good_wife += 1
jump
mover_flirt_stop_1
Thank him for the compliment (Filthy +1):
filthy += 1
jump
answer_mover_flirt_1
label
mover_flirt_stop_1
Event breakfast_with_mover
Event b_breakfast_with_mover
Event d_breakfast_with_mover
jump
day2_breakfast_for_dylan
label
answer_mover_flirt_1
Event breakfast_with_mover
if mover_nightwear_welcome
Event breakfast_with_mover
Agree with her and finish the conversation (Good Wife +1):
good_wife += 1
jump
mover_flirt_stop_2
Disagree (Filthy +1):
filthy += 1
jump
answer_mover_flirt_2
label
mover_flirt_stop_2
Event b_breakfast_with_mover
jump
day2_breakfast_for_dylan
label
answer_mover_flirt_2
Event a_breakfast_with_mover
Event breakfast_with_mover
Event a_breakfast_with_mover
Stop it - it's too intimate! (Good Wife +1):
good_wife += 1
jump
mover_flirt_stop_3
Answer him (Filthy +1):
filthy += 1
jump
answer_mover_flirt_3
label
mover_flirt_stop_3
Event ab_breakfast_with_mover
Event b_breakfast_with_mover
jump
day2_breakfast_for_dylan
label
answer_mover_flirt_3
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event b_breakfast_with_mover
Event d_breakfast_with_mover
jump
day2_breakfast_for_dylan
else
Event breakfast_with_mover
Agree with her and finish the conversation (Good Wife +1):
good_wife += 1
jump
mover_flirt_stop_2a
Disagree (Filthy +1):
filthy += 1
jump
answer_mover_flirt_2a
label
mover_flirt_stop_2a
Event b_breakfast_with_mover
jump
day2_breakfast_for_dylan
label
answer_mover_flirt_2a
Event a_breakfast_with_mover
Event breakfast_with_mover
Event a_breakfast_with_mover
Stop it - it's too intimate! (Good Wife +1):
good_wife += 1
jump
mover_flirt_stop_3a
Answer him (Filthy +1):
filthy += 1
jump
answer_mover_flirt_3a
label
mover_flirt_stop_3a
Event ab_breakfast_with_mover
Event b_breakfast_with_mover
jump
day2_breakfast_for_dylan
label
answer_mover_flirt_3a
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event a_breakfast_with_mover
Event aa_breakfast_with_mover
Event b_breakfast_with_mover
Event d_breakfast_with_mover
jump
day2_breakfast_for_dylan
label
mover_not_invited_breakfast
Event send_mover_away
jump
day2_breakfast_for_dylan
label
day2_breakfast_for_dylan
Event day2_preparing_breakfast_dylan
Event day2_patricia_door
Event day2_patricia_kitchen
Event day2_changing_city
Event day2_back_kitchen
Event day2_watch_ferrari
Event day2_school
Politely decline (Good Wife +1):
good_wife += 1
jump
declined_hug1
Allow embrace (Filthy +1):
filthy += 1
jump
allowed_hug1
label
declined_hug1
Event bday2_school
Event cday2_school
Event day_west_beach
jump
day2_shopping
label
allowed_hug1
Event aday2_school
Stop him! (Good Wife +1):
good_wife += 1
jump
declined_hug2
Endure it (Filthy +1):
filthy += 1
jump
allowed_hug2
label
declined_hug2
Event abday2_school
Event cday2_school
Event day_west_beach
jump
day2_shopping
label
allowed_hug2
Event aaday2_school
Event cday2_school
Event day_west_beach
jump
day2_shopping
label
day2_shopping
Event day_west_beach
Change the subject quickly (Good Wife +1):
good_wife += 1
jump
day2_changed_subject
Calm down and agree with her (Filthy +1) (Patricia +1):
patricia += 1
filthy += 1
jump
day2_calmed_down
label
day2_changed_subject
Event day_west_beach
jump
day2_downtown
label
day2_calmed_down
Event day_west_beach
jump
day2_downtown
label
day2_downtown
Event day2_downtown
Don't give phone number (Good Wife +1):
good_wife += 1
jump
day2_not_given_phonenumber
Give phone number (Filthy +1):
filthy += 1
jump
day2_given_phonenumber
label
day2_not_given_phonenumber
Event bday2_downtown
jump
day2_chez_lucille_visit
label
day2_given_phonenumber
Event aday2_downtown
Definitely not! (Good Wife +1):
good_wife += 1
jump
day2_not_get_laid_by_boys
Maybe... (Filthy +1):
filthy += 1
jump
day2_get_laid_by_boys
label
day2_not_get_laid_by_boys
Event abday2_downtown
jump
day2_chez_lucille_visit
label
day2_get_laid_by_boys
Event aaday2_downtown
jump
day2_chez_lucille_visit
label
day2_chez_lucille_visit
hours_number += 1
day += 0
Event day2_chez_lucille
Event day2_diner
Event day2_key_search
Thank him warmly:
jump
day2_thank_sam_warkmly
Thank him and caress his cheek (Sam +1):
sam += 1
jump
day2_caress_sams_cheek
label
day2_thank_sam_warkmly
Event bday2_key_search
Event day2_pick_up_ellie_alone
Event aaday2_pick_up_ellie_with_sam
hours_number += 1
day += 0
Event aaday2_pick_up_ellie_with_sam
jump
day2_pick_up_ellie_dance_studio
label
day2_caress_sams_cheek
Event aday2_key_search
Event day2_pick_up_ellie_with_sam
Compliment him (Sam +1):
sam += 1
jump
day2_sam_complimented
Stay quiet:
jump
day2_sam_not_complimented
label
day2_sam_complimented
Event day2_pick_up_ellie_with_sam
jump
day2_in_kitchen_with_sam
label
day2_sam_not_complimented
jump
day2_in_kitchen_with_sam
label
day2_in_kitchen_with_sam
Event day2_pick_up_ellie_with_sam
Grateful:
jump
day2_grateful_sam
Very grateful (Sam +2):
sam += 2
jump
day2_very_grateful_sam
label
day2_grateful_sam
Event bday2_pick_up_ellie_with_sam
Event aaday2_pick_up_ellie_with_sam
hours_number += 1
day += 0
Event aaday2_pick_up_ellie_with_sam
jump
day2_pick_up_ellie_dance_studio
label
day2_very_grateful_sam
Event aday2_pick_up_ellie_with_sam
Ditto! (Sam +1):
sam += 1
jump
day2_ditto
Stay quiet:
jump
day2_not_ditto
label
day2_ditto
Event aaday2_pick_up_ellie_with_sam
hours_number += 1
day += 0
Event aaday2_pick_up_ellie_with_sam
jump
day2_pick_up_ellie_dance_studio
label
day2_not_ditto
Event aaday2_pick_up_ellie_with_sam
hours_number += 1
day += 0
Event aaday2_pick_up_ellie_with_sam
jump
day2_pick_up_ellie_dance_studio
label
day2_pick_up_ellie_dance_studio
Event day2_ellie_dancestudio_pick_up
Play a game with them (Dylan +1) (Sam +1):
sam += 1
dylan += 1
jump
day2_played_basketball
Don't play a game with them:
jump
day2_not_played_basketball
label
day2_played_basketball
Event aday2_ellie_dancestudio_pick_up
Event day2_basketball
Stop the game!:
jump
stop_game_1
Accept the body contact (Sam +1):
sam += 1
jump
accept_sam_contact_1
label
stop_game_1
Event bday2_basketball
jump
day2_shower_and_relax
label
accept_sam_contact_1
Event aday2_basketball
Stop and say something:
jump
stop_game_2
Stay quiet and continue (Dylan +1):
dylan += 1
jump
accept_dylan_contact_1
label
stop_game_2
Event bday2_basketball
jump
day2_shower_and_relax
label
accept_dylan_contact_1
Event aaday2_basketball
Stop and set some limits!:
jump
stop_game_3
Tolerate it and keep playing (Sam +1):
sam += 1
jump
accept_sam_contact_2
label
stop_game_3
Event bday2_basketball
jump
day2_shower_and_relax
label
accept_sam_contact_2
Event aaaday2_basketball
Stop and FINALLY set some limits! (Good Wife +2):
good_wife += 2
jump
stop_game_4
Tolerate it just this one time (Sam min. 8!) (Sam +2) (Filthy +2):
if sam >= 8
sam += 2
filthy += 2
jump
accept_sam_contact_3
else
Sophia's relationship with Sam isn't high enough.
good_wife += 2
jump
stop_game_4
label
stop_game_4
Event bday2_basketball
jump
day2_shower_and_relax
label
accept_sam_contact_3
Event aaaaday2_basketball
Event bday2_basketball
Event aaaaday2_basketball
Rebuke him! (Good Wife +2):
good_wife += 2
jump
day2_rebuke_sam
Be cool with it (Filthy +2) (Sam +2):
filthy += 2
sam += 2
jump
day2_be_cool_to_sam
label
day2_rebuke_sam
Event aaaaday2_basketball
Event aaaaaday2_basketball
jump
day2_shower_and_relax
label
day2_be_cool_to_sam
Event aaaaaday2_basketball
jump
day2_shower_and_relax
label
day2_not_played_basketball
Event bday2_ellie_dancestudio_pick_up
jump
day2_shower_and_relax
label
day2_shower_and_relax
if day2_basketball
Event day1_shower
Event day2_relaxing_after_basketball
jump
day2_claire_with_dylan
else
Event day1_shower
Event day2_relaxing_after_basketball
jump
day2_claire_with_dylan
label
day2_claire_with_dylan
Event day2_with_dylan_at_claire
hours_number += 1
day += 0
Event day2_with_dylan_at_claire
if day2_sam_shopping
Event day2_with_dylan_at_claire
jump
day2_restaurant_preparing
else
jump
day2_restaurant_preparing
label
day2_restaurant_preparing
Event day2_restaurant_preparing
Wait for husband (Good Wife +1):
good_wife += 1
jump
day2_wait_husband
Ask son for help (Dylan +1):
dylan += 1
jump
day2_asked_dylans_help
label
day2_wait_husband
Event day2_restaurant_preparing
jump
day2_restaurant_waiting
label
day2_asked_dylans_help
Event day2_restaurant_preparing
Wait for husband (Good Wife +1):
good_wife += 1
jump
day2_waited_for_liam
Pull strap down (Filthy +1) (Dylan +1):
filthy += 1
dylan += 1
jump
day2_pulled_strap_down
label
day2_waited_for_liam
Event day2_restaurant_preparing
jump
day2_restaurant_waiting
label
day2_pulled_strap_down
Event aday2_restaurant_preparing
jump
day2_restaurant_waiting
label
day2_restaurant_waiting
if day2_pulled_strap_down_dylan
Event day2_retaurant
jump
day2_restaurant_evening
else
Event day2_retaurant
jump
day2_restaurant_evening
label
day2_restaurant_evening
Event day2_retaurant
Event day2_role_play_eve
(Good Wife +3)
good_wife += 3
Event day2_role_play_eve
Event day2_dylan_sam_conversation
Ignore them:
jump
day2_ignore_dylan_sam_conversation
Spy on them:
jump
day2_spy_dylan_sam_conversation
label
day2_ignore_dylan_sam_conversation
Event day2_morning_shower
jump
day2_ending
label
day2_spy_dylan_sam_conversation
Event aday2_dylan_sam_conversation
if accepted_sams_basketball_touches
Event aday2_dylan_sam_conversation
jump
day2_dylan_sam_conversation_continues
else
jump
day2_dylan_sam_conversation_continues
label
day2_dylan_sam_conversation_continues
Event aday2_dylan_sam_conversation
Event day2_morning_shower
jump
day2_ending
label
day2_ending
Event aday2_dylan_sam_conversation
jump
day3
label
day3